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Custom Changes

Mastery System

Every job has a set of Mastery tasks that unlock permanent bonuses, abilities, or mechanical upgrades. Mastery gives jobs identity and progression without raising the level cap.

  • Five tiers of mastery
  • Completing a mastery level will give that job a permanent upgrade
  • Some abilities that can be unlocked: Flurry, Double Shot, Steady Wing, Tactical Switch Afflatus Solace/Misery, Sacrosanctity, Overwhelm (without facing requirements)
  • Currently three masteries to unlock and more in development

Materia System

Inspired by FFVII, Materia can be socketed into gear to add stats and customize builds.

  • Tier 1 & 2 Materia currently available
  • Tier 1 Materia can be unlocked and then bought with gil
  • Tier 2 Materia earned through Dynamis, Sea, ZNMs, HNMs, missions, and other content
  • Materia can be acquired from Oboro and specialist NPCs in Jeuno
  • Many gear pieces become viable through custom stat tailoring
  • !mastery in game for more info

EXP Adjustments

Leveling is faster and supports mixed-level groups.

  • You can sync to any level, great for helping new players out!
  • Chain timers increased for EM+ fights
  • Multiple camps have been reworked for density and respawn rates

Slimes & Shiny System

When a group defeats certain enemies that are higher level than every member:

  • 5% chance the mob respawns as a Slime/Shiny
  • Rewards bonus EXP and/or gil, and a chance at cosmetic items
  • Slimes can pop across many zones as leveling incentives
  • Starter zones include Level-1 Slimes granting gil for brand-new players

Travel & Outposts

  • Outpost warps can be used by any nation regardless of ownership
  • Explorer Moogles enable city-to-city fast travel for small item trades
  • Major travel NPCs offer direct warps to BCNMs, Avatar fights, Sky, Sea, ZNMs, and more

Dynamis (Customized)

Dynamis has been modernized while keeping the core encounter structure.

  • Personal currency for every participant
  • Hundos can still drop into loot pool
  • Drop rates greatly increased compared to retail
  • Tier 2 Materia currency available in Dynamis
  • Currency conversion NPCs available
  • Lockout:

HNMs & Tier System

  • T1–T4 progression; keys crafted or earned through defeating HNMs
  • HNMs are able to be popped at a higher level for more rewards
  • Increasing difficulty increases key drop rates and HNM currency earned
  • HNM abilities and stats updated/retail-fixed
  • High-tier fights feature new mechanics and sleep resistance
  • No claim wars or windows — all HNMs are force pop and fought on your schedule

HNM Currency

Each tier awards a custom currency. After a kill, players earn currency for that tier based on difficulty:

  • Difficulty 1 → +1
  • Difficulty 2 → +2
  • Difficulty 3 → +3
  • Difficulty 4 → +4

Limit Break Timeline

  • [LB1] Start at level 45
  • [LB2] Start at level 50 (if LB1 completed)
  • [LB3] Start at level 60 (if LB2 completed)
  • [LB4] Start at level 60 (if LB3 completed)
  • [LB5] Start at level 60 (if LB4 completed)

Crafting: Tier 1 HNM Key Synths

Each T1 key is a level 70 craft requiring all eight geodes plus one crystal based on the craft:

  • Cooking — Dark
  • Leathercraft — Lightning
  • Clothcraft — Earth
  • Bonecraft — Water
  • Smithing — Ice
  • Goldsmithing — Fire
  • Alchemy — Light
  • Woodworking — Wind

Empyrean Weapons

A relic beyond a relic. Empyrean weapons are obtainable and will be level 75 weapons.

Merits

The merit system has had an overhaul with increased limits.

  • Increased merit point limits across all categories
  • Group 2 merits are unlocked from the start
  • More merit points available to spend overall

...And so much more! Check out the Discord for even more details