Relic Weapons
Eventide XI features enhanced progression for Relic weapons with custom aftermaths and expanded job access.
Relic Weapons
Relics and their aftermath effects have been completely overhauled and redesigned to increase their power and usability. In era-accurate servers, it might take you over a year to obtain a relic, but on Eventide we've drastically reduced the amount of time needed to invest so that players can finally enjoy seeing the fruits of their labour without getting burned out. Dynamis can only be run once a week but hundos can drop for individual participants at an average rate of 10–20 per run. Expect to get your relic weapon within three months or so of regular Dynamis runs.
Power and Scaling
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All relic weapon skills have identical and increased FTP
- 1H: 3.75 / 4.25 / 4.5
- 2H: 2.75 / 3.25 / 3.5
- Relic WS should always outperform TP Bonus weapons using non-relic WS.
- All Relic Aftermaths have a duration of 120 seconds.
Job Expansions
- BLU added to Relic Sword tree: Relic Sword, Glyptic Sword, Dynamis Sword, Caliburn, Excalibur.
- PUP added to Relic Knuckles tree: Relic Knuckles, Militant Knuckles, Dynamis Knuckles, Caestus, Spharai.
- COR added to Relic Gun tree: Relic Gun, Marksman Gun, Dynamis Gun, Ferdinand, Annihilator.
- GEO added to Relic Club tree: Relic Maul, Battering Maul, Dynamis Maul, Gullintani, Mjollnir
Melee Relic Aftermaths
- Jobs affected: MNK, THF, DRK, WAR, BST, DRG, SAM, NIN, RDM (Mandau), BRD (Mandau)
- Effects: 5% Crit Hit Rate, 5 Subtle Blow II, 5% Ability Haste, 5 Store TP, 5% Damage Reduction
Specific Aftermath Changes
- Jobs affected: PLD (using Excalibur)
- Effects: Refresh: 5, Regen: 5, ACC: 50, DMG%: 5, Attack Percent Bonus: 20
- Jobs affected: BLU (using Excalibur)
- Effects: Refresh: 5, AbilityHaste: 15%, Regain: 30
- Jobs affected: RDM (using Excalibur)
- Effects: Regen: 5, Refresh: 5, Enspell DMG: 20
- Jobs affected: WHM, GEO (using Mjollnir)
- Effects: Refresh: 5, ACC: 50, NA Spells AOE. ADDED: Attack Percent Bonus: 20
- Jobs affected: COR, RNG
- Effects: 5% Crit Hit Rate, +20 Ranged Accuracy, 5% Snapshot, -20 Enmity, 5% Haste
- Jobs affected: SMN
- Effects: Refresh: 20, Perpetuation: -4, PET:MAB:30, PET:MACC:30
- Jobs affected: BLM
- Effects: Refresh: 20, AffinityDMG: 5, MACC: 40
Special Mechanics
- Pet jobs (BST) - pets inherit relic aftermath effects.
- Gates of Tartarus range increased to 25 yalms.
Weapon Skills & Stats
Stats are mostly blanked out until they can be confirmed.
Spharai (Hand-to-Hand)
MNK, PUP
WS: Final Heaven
- FTP: 3.75, 4.25, 4.5
- Stat Mods: TBA
- Attack Mods: TBA
Mandau (Dagger)
RDM, THF, BRD
WS: Mercy Stroke
- FTP: 3.75, 4.25, 4.5
- Stat Mods: TBA
- Attack Mods: TBA
Excalibur (Sword)
RDM, PLD, BLU
WS: Knight of Round
- FTP: 3.75, 4.25, 4.5
- Stat Mods: TBA
- Attack Mods: TBA
Ragnarok (Greatsword)
WAR, PLD, DRK
WS: Scourge
- FTP: 2.75, 3.25, 3.5
- Stat Mods: TBA
- Attack Mods: TBA
Guttler (Axe)
WAR, BST
WS: Onslaught
- FTP: 3.75, 4.25, 4.5
- Stat Mods: TBA
- Attack Mods: TBA
Bravura (Great Axe)
WAR
WS: Metatron Torment
- FTP: 2.75, 3.25, 3.5
- Stat Mods: TBA
- Attack Mods: TBA
Apocalypse (Scythe)
DRK
WS: Catastrophe
- FTP: 2.75, 3.25, 3.5
- Stat Mods: TBA
- Attack Mods: TBA
Gungnir (Polearm)
DRG
WS: Geirskogul
- FTP: 2.75, 3.25, 3.5
- Stat Mods: TBA
- Attack Mods: TBA
Kikoku (Katana)
NIN
WS: Blade: Metsu
- FTP: 3.75, 4.25, 4.5
- Stat Mods: TBA
- Attack Mods: TBA
Amanomurakumo (Great Katana)
SAM
WS: Tachi: Kaiten
- FTP: 2.75, 3.25, 3.5
- Stat Mods: TBA
- Attack Mods: TBA
Mjollnir (Club)
WHM, GEO
WS: Randgrith
- FTP: 3.75, 4.25, 4.5
- Stat Mods: TBA
- Attack Mods: TBA
Claustrum (Staff)
BLM, SMN
WS: Gate of Tartarus
- FTP: 2.75, 3.25, 3.5
- Stat Mods: TBA
- Attack Mods: TBA
Yoichinoyumi (Bow)
RNG, SAM
WS: Namas Arrow
- FTP: TBA
- Stat Mods: TBA
- Attack Mods: TBA
Annihilator (Gun)
RNG, COR
WS: Coronarch
- FTP: TBA
- Stat Mods: TBA
- Attack Mods: TBA
Gjallarhorn (Instrument)
BRD
Aegis (Shield)
PLD